Month: January 2014

Quick Update!

I added a small mod that enables sirens & warning indicators for Nuclear plants.  In order to install, just download the following file from my DropBox ( As you normally would, open ATLauncher then go to Instances and click “Edit Mods”




Click “Add Mod” in the lower left hand corner, select the directory you saved the DropBox file and make sure to select “Mods Folder” under the “Type Of Mod” drop down, click Add


By default it will show disabled, so make sure you hit the check box and hit the “Enable Mod” button.  You should be good to go!

Let me know if you have any specific requests, it looks like we have a bit of freedom to add other mods to this pack, I can keep the files in my DropBox to make sure we are all using the same client info.





Server Updated to Mad Pack 1.1.0

Feel free to update your Instances guys. I’m not regen-ing the world, I don’t think there will be any need based on the changes, couple things removed & a bunch of things add figured it was worth it… Here is the changelog (cgoody152 — I think you’ll be happy about the lucky blocks)

— Later betches!


Updated AM2 to 1.1.1c
– A lot of bug fixes
Updated buildcraft to A-1.6.4-4.2.2
– Fix for Engines, Fillers and some Desert Biomes
Updated CoFHCore to
Updated ComputerCraft to 1.58
– Fixed a long standing bug where turtles could lose their identity
Updated EnderIO to 1.6.4-
Updated LycanitesMobsComplete to 1.4.0b [1.6.4]
– Added new pets, mounts and a new monster called the Kobold
Updated TConstruct_mc to 1.6.4_1.5.2.6
– Added a name tag recipe
– Many bug fixes
Updated MadPack Resource Pack to 1.5.0
– Support for Hearths, added paintings
Updated ThermalExpansion to
Updated TMechworks_mc1.6.4_0.1.3
– Drawbridges now work as an elevator
– Drawbridges should now work better
Updated mc-roguelike-1.6.4-forge-v1.2.8
– New rooms in the dungeons
Updated DartCraft Beta 0.2.15
– Magic meter now use Force Rods and flying
– Bug fixes
Updated Hardcore Ender Expansion to 1.3.1
– The Dragon is now harder
– The Monsters in the end is harder
– Fixed some crashes with MCPC+
Updated MicdoodleCore-1.6.4-
Updated industrialcraft-2_2.0.355-experimenta
Updated Galacticraft-1.6.4-
– Many many bug fixes
Updated Galacticraft-Planets-1.6.4-
Updated forge-1.6.4-
Updated ExtraCells-1.6.3b.jar
Removed old version of QuarryPlus – Added QuarryPlus-1.6.4-1.0.1
Added NaturalAbsorption 1.1 for MC 1.6.4
– It lets you make extra hearths. 
Make a book with a quill and golden apples around it.
Added JustAnotherSpawnerv0.13.3 removed Mob Spawn Controls
Removed EnchantingPlus because of big exploits
Added Waila_1.4.3
Added BetterAnvils
– Removee XP limit on Anvils

Changed configs for
InfernalMobs – Harder Infernals
MystCraft – Removed some pages
New LuckyBlocks added (57 new LuckyBlocks)
More damage when having 0 hunger
1 minute time to grow a baby
Removed OP Enchanting 30 Sword 🙂

New hidden stuff added 😛 GL finding them all.

Minecraft 1.6.4 – Using Oculus Rift with ATLauncher Mod Packs/Technical Packs

So I recently bought an Oculus Rift and in anticipation of its arrival I wanted to get it working on heavily modded Minecraft versions (1.6.4).

Before I begin, I’m no expert on this, however I fought and fought until I finally got it working with pretty much any modpack @ 1.6.4…  Please keep in mind this tutorial is probably best for advanced users: I do not guarantee compatibility and usability between the GUI mods (aka minimaps etc) along with the Oculus Rift.  I have however gotten the Minecrift Mod to work with other Modpacks such as  Tekkit/Hexxit/and various others with ATLauncher.  Props go to MrLambo for his FTB tutorial, it was a big help in figuring out how to get Minecrift working with other mods.  Before doing this, it is usually best to backup your .minecraft, delete everything and start from scratch…Here is how it works:

1. First follow this tutorial on how to install Minecrift WITH FORGE!!!: Minecrift Install

2. Once that is done, go ahead and install whatever you want…via Tekkit, ATLauncher, etc.  You just need to remember where the install folder is depending on what you installed… (for ATLauncher after you install an ‘instance’ it would be something like… C:\Users\XXXXXX\Desktop\Minecraft Server\Instances\TheMadPack for Tekkit/Hexxit it would be something like C:\Users\XXXX\AppData\Roaming\.technic\modpacks)

3. Open your Minecraft Launcher (should already be ready for Minecrift/Forge), create a new profile using the bottom left button… Here is what you need to change in your ‘Profile Editor’ settings:

Profile Name: Whatever you want
Game Directory: This should be whatever you installed to above so for mine example using “Mad Pack on ATLauncher” it is…

C:\Users\Rojamahorse\Desktop\Minecraft Server\Instances\TheMadPack

Version Selection: Make sure ‘Enable experimental development versions (“snapshots”)’ is checked off

Use version: Select release minecrift-1.6.4-b12-forge-nohydra (or whichever forge version you installed was

JVM Arguments: Cut and Paste the following without the quotes “-XX:MaxPermSize=512m -XX:PermSize=512m -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true”


4. Save your profile and you should be good to go

Essentially this is just forcing the Vanilla Launcher to use different launch parameters, a different Modified Directory other than your .minecraft folder, while still using the Minecrift 1.6.4.jar. You should be able to launch directly from your Minecraft Launcher (1.3.8 currently).  You will not want to launch using Tekkit or ATLauncher.  I really hope this helps!